![]() * More customizable lighting/region settings (in island editor) * Control over lighting/region/etc in sandbox mode/etc * Support for spot lights (player cab?) on grass/blocks/particles/etc * Steam leaderboards and achievements (and cloud saves) * Voiceover before/after missions (and intro/tutorial/etc) OTHER BIG STUFF - These don't really fit anywhere else, they're just larger tasks I'd like to do (before 1.0 in most cases). * Speed up explosion calculations (batch forces/damage, apply once per frame) OPTIMIZATION - Just a list of things that could help speed up the game (by using multi-threaded code or switching to GPU-centric drawing techniques). Improved camera modes and camera controlsĢ-player modes (protect/destroy buildings, knock each other off island, etc) ![]() Not all the stuff in this is specific to that theme, but it makes sense to work on at the same time. LOCAL MULTIPLAYER - 2-player same-screen support. * Hardcore engineering challenges (island centered on start, more restrictive build limits) * New parts like: winches and grappling hooks * More physics gameplay elements (better/easier joints between structures, more structures that use joints, etc) * And adding these to many islands/sandbox mode/etcĮNGINEERING CHALLENGES - More physics-based puzzles/challenges/etc, with less focus on destruction/action and more on solving problems (separate islands/missions). * Island creatures (probably destroyable) * Crash Test Dummies, and possibly CTZombies Explodeable, multiple jointed parts, similar to plants but not attached * Non-driveable Vehicles (cars, trucks, trailers, etc) * Flying obstacles/creatures (seagulls, floating balloons/platforms, drones, etc)ĬREATURES AND THINGS - Focus on fleshing out the world with more things to interact with. * More UI customization support and options reorganization (multiple screens/tabs)įLYING VEHICLES - Aerial vehicles and missions * Full customization of menu and game controls * More large-scale objects to destroy/protect/etc (stationary and mobile)ĬONSOLE + CONTROLS - A focus on making the games controls fully customizable and adding full gamepad support in menus + vehicle building * More combat parts and precious cargo parts * New enemies/obstacles: Turrets, combat orbs, missile strikes, tank, hover/bombing drone Would likely create a separate campaign/mode to highlight these elements. * Option to hide (partially) parts while buildingĬOMBAT + CONFLICT - More gameplay elements/parts/etc that focus on action and conflict. * Logic parts with limited programmability * Rotating/snapping (and moving/separating selected items) SUPER VEHICLE BUILDING - Adding lots of enhancements to vehicle building to make more complex builds easier/faster to create. * Support for importing meshes for the world geometry and ability to disable water plane ![]() ![]() * Workshop support for islands + structures * Support for painting blocks different colors (insides/broken pieces will remain same color) * Wedge blocks for structures to increase potential structure shapes significantly WORLD BUILDING - Focused on expanding/improving the island/structure building possibilities and adding Steam Workshop support. All those caveats aside, let's get to it: Some of this stuff listed below will *NOT* make it into the game, while other unlisted things likely will. ![]() These are grouped by general theme, but that doesn't necessarily mean all the stuff listed under each heading will be in the same update. Not going to give a specific order to these tasks yet, but get down the big picture of what's planned long-term. EDIT NOTES : Focusing this post on the big picture and tasks ahead. ![]()
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